A blog devoted to challenging dogma, where ever and who ever is shoveling it.
Monday, April 30, 2012
Massively multi-player game is effectively a supercomputer.
Ponders the fact that all the computers in a massively multi-player game is effectively one of the largest super computers in the world; wonders how much work could be offloaded from the servers to the clients. Make all the clients use a bittorrent like protocols to download updates and textures between machines on closer networks.
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