The Tombstone Theorem
Visual Proof: How Geometry and Calculus Tell the Same Story
Diagram 1: The Archimedean Configuration
A cylinder of radius r and height r contains a hemisphere (dome at bottom) and a cone with its point DOWN at the center of the base, opening upward. This creates the key geometric relationship.
Cylinder
Hemisphere
Inverted Cone
Diagram 2: Cavalieri's Principle - The Slice at Height h
At any height h from the top, observe the cross-sectional areas. Move the slider to see different slice positions.
0.50r
At height h:
Cylinder area = πr²
Cone area = πh²
Sphere area = π(r² - h²) = πr² - πh²
Cylinder area = πr²
Cone area = πh²
Sphere area = π(r² - h²) = πr² - πh²
KEY INSIGHT: Sphere Slice = Cylinder Slice - Cone Slice
This is true at EVERY height. Therefore, by Cavalieri's Principle, the volumes must follow the same relationship.
This is true at EVERY height. Therefore, by Cavalieri's Principle, the volumes must follow the same relationship.
Diagram 3: The 1:2:3 Volume Ratio
For a cylinder of radius r and height 2r (containing a full sphere), the volumes form a perfect integer ratio.
The Eternal Ratio:
Double Cone : Sphere : Cylinder = 1 : 2 : 3
V(cone) = ⅓πr²(2r) = ⅔πr³
V(sphere) = ⁴⁄₃πr³
V(cylinder) = πr²(2r) = 2πr³
Ratio: (⅔πr³) : (⁴⁄₃πr³) : (2πr³) = 1 : 2 : 3
Double Cone : Sphere : Cylinder = 1 : 2 : 3
V(cone) = ⅓πr²(2r) = ⅔πr³
V(sphere) = ⁴⁄₃πr³
V(cylinder) = πr²(2r) = 2πr³
Ratio: (⅔πr³) : (⁴⁄₃πr³) : (2πr³) = 1 : 2 : 3
Diagram 4: Integration = Stacking Slices
The integral symbol ∫ is just an instruction to add up infinitely many slices. Adjust the number of slices to see how integration works.
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CALCULUS DECODED: When you integrate x² from 0 to r, you get x³/3. This isn't algebraic magic—it's measuring how "pointy" shapes (pyramids, cones) fill exactly ⅓ of the space that "blocky" shapes (prisms, cylinders) fill.
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