J. Rogers, SE Ohio
What It Does Right Now
1. The Mega Dungeon
The AI Hook: Find a sector you like, press 'C', and the script sends the visible room geometry to the AI. It returns a fully formatted Markdown file with room descriptions, monster rosters, and trap mechanics tailored to exactly what you see on screen. It saves a map with the same name. And you can output a well drawn map of the entire level that has an old school hand drawn look.
2. The Mega Village
The AI Hook: Press 'G' and the AI writes a "Visitor's Guide" for that specific village, inventing personalities for the innkeeper and rumors for the blacksmith based on the town layout.
3. The Tactical Map
The "Schrödinger's Campaign" Concept
You generate a village map. It exists, but the "Blacksmith" is just a blank database entry. Your players decide to visit the smithy. You click the building. The system calls the AI, generates a name ("Grumble"), a personality ("Hates elves"), and a quest hook. It has a picture from the description in the style you choose for the campaign This is instantly saved to a local database. Two months later, when the players return, the system loads "Grumble" from the database. He remembers he hates elves.
A Challenge to the Community
Add the SQLite persistence layer to make the world remember. Have the world remember all the towns you explore and have a list of NPCs that are remembered with all the detail you added to each one. Hook it up to Stable Diffusion to generate character portraits on the fly that are remembered for that character. Build a second screen for your players that reveals the map as they walk.
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